Hugo
Yesterday I watched the movie Hugo (2011) directed by Martin Scorsese. It is a story about an orphan, named Hugo, who lives in the walls of a station in 1930s Paris. The boy's father was a clockmaker and Hugo helped him work on several things including a clockwork "Automaton". Hugo's father died before they could finish fixing it and after his death it becomes Hugo's mission to complete the "Automaton" and find his purpose in the world. In doing so he comes into contact with other characters whose stories all intertwine.
There are several reasons why I liked this film in particular, the first being aesthetics, the colours used in the film compliment the setting and the idea of clockwork things really interests me personally. I also really liked the fact that the story dealt with Hugo's feelings of loss and how he was unsure of how he fitted into the world now that he was on his own. I suppose what appeals to me most is the way that Hugo's story and feelings were portrayed using a fantastical story. Although the story was set in a real life setting it had a very magical feel to it and it's these types of stories that I like the most and that I aim for my narrative to be.
The Automaton
Some examples of scenery and props.
The idea of having some kind of clockwork type scenery gave me an idea to use in my environments. I thought about having a progression from when the characters in my narrative enter the other realm to when they reach the Kingdom of the Evil King. It would begin as very lush, rich and natural environments and as the boy gets closer to the King's hideout things start becoming more mechanical, to help to visually show the journey towards the King and how he is corrupting the land.

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